Playing Atari with Deep Reinforcement Learning

Authors: Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, Martin Riedmiller

NIPS Deep Learning Workshop 2013

Results of the summarizing process for the arXiv paper: 1312.5602v1

  • Comprehensive Summary
  • Key points
  • Layman's Summary
  • Blog article
The groundbreaking study "Playing Atari with Deep Reinforcement Learning" introduces a novel deep learning model that revolutionizes the field by successfully learning control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network trained with a variant of Q-learning and takes raw pixels as input to output a value function that estimates future rewards. The researchers applied this cutting-edge method to seven Atari 2600 games from the Arcade Learning Environment without any adjustments to the architecture or learning algorithm. Remarkably, their model outperformed all previous approaches on six of the games and even surpassed a human expert on three of them. This achievement signifies a significant advancement in artificial intelligence research and showcases the potential of deep reinforcement learning in solving complex tasks based solely on visual inputs. Published at the NIPS Deep Learning Workshop 2013, this study sheds light on the capabilities of deep learning models in mastering challenging tasks through autonomous decision-making processes. The success of this approach opens up new possibilities for developing intelligent systems capable of adapting to diverse environments and tasks without explicit programming or human intervention.
AI-generated keywords: Deep Reinforcement Learning Atari 2600 Convolutional Neural Network Q-learning Artificial Intelligence

AI-generated Key Points

  • Groundbreaking study "Playing Atari with Deep Reinforcement Learning"
  • Introduces novel deep learning model for learning control policies directly from high-dimensional sensory input
  • Model is a convolutional neural network trained with variant of Q-learning
  • Takes raw pixels as input to output value function estimating future rewards
  • Applied to seven Atari 2600 games, outperformed previous approaches on six games and surpassed human expert on three
  • Signifies significant advancement in artificial intelligence research
  • Showcases potential of deep reinforcement learning in solving complex tasks based solely on visual inputs
  • Published at NIPS Deep Learning Workshop 2013
  • Highlights capabilities of deep learning models in mastering challenging tasks through autonomous decision-making processes
  • Opens up new possibilities for developing intelligent systems without explicit programming or human intervention
Also access our AI generated: Comprehensive summary, Lay summary, Blog-like article; or ask questions about this paper to our AI assistant.

Abstract: We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.

Submitted to arXiv on 19 Dec. 2013

Tools for this paper

Explain it differently 3 free rewrites left today
Export BibTeX · RIS (Zotero, Mendeley, EndNote) · Markdown (Notion, Obsidian) · Premium
Citation alerts Premium
Journal club Slides to present it Premium
For journalists Press kit and hype check Premium

Ask questions about this paper to our AI assistant

You can also chat with multiple papers at once here.

⚠The license of the paper does not allow us to build upon its content and the AI assistant only knows about the paper metadata rather than the full article.

Figures and plots

Ask about a figure by number or use its question button to request visual analysis. Up to two figures and four image panels per question. Values read from plots are approximate; check the original data.

AI assistant instructions?

Assess the quality of the AI-generated content by voting

Score: 0

Why do we need votes?

Votes are used to determine whether we need to re-run our summarizing tools. If the count reaches -10, our tools can be restarted.

The previous summary was created more than a year ago and can be re-run (if necessary) by clicking on the Run button below.

⚠The license of this specific paper does not allow us to build upon its content and the summarizing tools will be run using the paper metadata rather than the full article. However, it still does a good job, and you can also try our tools on papers with more open licenses.

Similar papers summarized with our AI tools

Navigate through even more similar papers through a

tree representation

Disclaimer: The AI-based summarization tool and virtual assistant provided on this website may not always provide accurate and complete summaries or responses. We encourage you to carefully review and evaluate the generated content to ensure its quality and relevance to your needs.