AI summary · arXiv: 2004.05892v1 · physics.ed-ph
Computers in Secondary Schools: Educational Games
The essentials
- Educational games in secondary schools support playful learning with digital technologies
- Three main types of educational games: educational serious games, educational gamification, and learning through game creation
- Four modalities of educational games in secondary education: entertainment games with an educational purpose, serious games, gamification, and game design
- Entertainment games with an educational purpose aim to provide entertainment while also imparting knowledge or skills relevant to the curriculum
- Serious games are designed specifically for educational purposes and have clear learning objectives that they aim to achieve
- Gamification involves incorporating gaming elements such as points, badges, or leaderboards into non-game contexts like classrooms or online courses to motivate learners towards achieving their goals
- Game design is focused on teaching students how to create their own games as part of the learning process.
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