AI summary · arXiv: 2610.34651v2 · math.MG
Approximating the Euclidean Ball by Polytopes: Surprising Rates in High Dimensions
The essentials
Unrestricted vertex approximation of the Euclidean ball needs about exp(d log(1 + 1/(ε√d))) vertices, while fixed-error facet approximation remains exponential in dimension.
Question
How many vertices are required to approximate the Euclidean ball in high dimensions by a polytope under relative symmetric-difference volume error, when vertices may lie outside the ball? The paper also compares vertex and facet complexity and investigates whether the ball is extremal among convex bodies.
Method
The authors establish matching upper and lower bounds for the minimum vertex budget, using a dilated convex hull of independent uniform antipodal points on the sphere for the upper bound and simplex estimates with spherical-cap covering arguments for the lower bound. They also prove a vertex lower bound for the cube and analyze fixed-dimensional asymptotic approximation coefficients through a local simplex inequality and random-polytope methods.
Findings
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Result
For sufficiently large dimension and sufficiently small error, the logarithm of the minimum vertex budget is comparable to d log(1 + 1/(ε√d)).
See the passage in the paper
cd\log\left(1+\frac{1}{\varepsilon\sqrt{d}}\right)\leq\log N_{\varepsilon}(d)\leq Cd\log\left(1+\frac{1}{\varepsilon\sqrt{d}}\right).
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Result
At every fixed relative error, the ball can be approximated with exp(Θε(√d)) vertices, whereas approximating it with facets requires exp(Θε(d)) facets.
See the passage in the paper
At any fixed relative volume error $\varepsilon\in(0,1)$, we show that $\exp(\Theta_{\varepsilon}(\sqrt{d}))$ vertices are both necessary and sufficient, whereas $\exp(\Theta_{\varepsilon}(d))$ facets are required [56].
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Result
The hypercube requires exponentially many vertices at fixed error, showing that the ball does not maximize unrestricted vertex-approximation difficulty across convex bodies.
See the passage in the paper
Already the hypercube $[-1,1]^{d}$ provides a counterexample: Theorem 3 proves that for every fixed $\varepsilon\in(0,1)$ and all sufficiently large $d$, any polytope $P\in\mathcal{P}_{d}(N)$ with $\Delta_{[-1,1]^{d}}(P)\leq\varepsilon$ must have at least $\exp(c_{\varepsilon}d)$ vertices, regardless of where its vertices are placed.
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Result
The Laguerre–Delone triangulation number has order d^(-1/2), sharpening the dimensional dependence in classical asymptotic approximation results.
See the passage in the paper
In Theorem 4, we prove that $\mathcal{E}_{d}=\Theta(d^{-1/2})$, which also determines the dimensional order of the Laguerre–Delone triangulation number $\ldel_{d-1}$.
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Authors’ interpretation
The authors attribute the ball's low vertex complexity to radial and tangential fluctuation cancellation in their random-polytope construction.
See the passage in the paper
By analyzing the exact distribution of a random point on the boundary of this construction, we find that a cancellation between its radial and tangential fluctuations allows for subexponential budgets.
Limitations
- The paper leaves open whether subexponential vertex complexity is possible for broader classes of convex bodies; its general upper bound for worst-case bodies remains larger than its cube-based lower bound.
See the passage in the paper
Together with our cube obstruction, this leaves a gap between $\exp(\Omega_{\varepsilon}(d))$ and $\exp(O_{\varepsilon}(d\log d))$ for worst-case unrestricted vertex approximation. Whether $\exp(O_{\varepsilon}(d))$ suffices for every convex body remains a natural question.
- The precise leading constant in the asymptotic vertex coefficient is not determined; the paper provides lower and upper bounds.
Why it matters
The results show that vertex and facet descriptions can have substantially different complexity for volume approximation: the ball admits subexponential vertex budgets at fixed error even though facet budgets are exponential. The authors argue that the new simplex-based analysis also sharpens universal asymptotic approximation rates for smooth convex bodies and overturns a ball-extremality expectation for unrestricted vertex approximation.
Written by AI from the paper. Passages are checked word for word against the text we analysed; the rest may contain errors.
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