AI summary · arXiv: 2610.34651v2 · math.MG

Approximating the Euclidean Ball by Polytopes: Surprising Rates in High Dimensions

Yegor Gorodzha, Steven Hoehner, Gil Kur
Original paper Submitted to arXiv on 26 Oct. 2026 71 pages, 1 figure, 1 table. v2: exposition and references revised for a broader audience License: NONEXCLUSIVE-DISTRIB 1.0 Also in: fr

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The essentials

Unrestricted vertex approximation of the Euclidean ball needs about exp(d log(1 + 1/(ε√d))) vertices, while fixed-error facet approximation remains exponential in dimension.

Question

How many vertices are required to approximate the Euclidean ball in high dimensions by a polytope under relative symmetric-difference volume error, when vertices may lie outside the ball? The paper also compares vertex and facet complexity and investigates whether the ball is extremal among convex bodies.

Method

The authors establish matching upper and lower bounds for the minimum vertex budget, using a dilated convex hull of independent uniform antipodal points on the sphere for the upper bound and simplex estimates with spherical-cap covering arguments for the lower bound. They also prove a vertex lower bound for the cube and analyze fixed-dimensional asymptotic approximation coefficients through a local simplex inequality and random-polytope methods.

Findings

  • Result For sufficiently large dimension and sufficiently small error, the logarithm of the minimum vertex budget is comparable to d log(1 + 1/(ε√d)).
    See the passage in the paper
    cd\log\left(1+\frac{1}{\varepsilon\sqrt{d}}\right)\leq\log N_{\varepsilon}(d)\leq Cd\log\left(1+\frac{1}{\varepsilon\sqrt{d}}\right).
  • Result At every fixed relative error, the ball can be approximated with exp(Θε(√d)) vertices, whereas approximating it with facets requires exp(Θε(d)) facets.
    See the passage in the paper
    At any fixed relative volume error $\varepsilon\in(0,1)$, we show that $\exp(\Theta_{\varepsilon}(\sqrt{d}))$ vertices are both necessary and sufficient, whereas $\exp(\Theta_{\varepsilon}(d))$ facets are required [56].
  • Result The hypercube requires exponentially many vertices at fixed error, showing that the ball does not maximize unrestricted vertex-approximation difficulty across convex bodies.
    See the passage in the paper
    Already the hypercube $[-1,1]^{d}$ provides a counterexample: Theorem 3 proves that for every fixed $\varepsilon\in(0,1)$ and all sufficiently large $d$, any polytope $P\in\mathcal{P}_{d}(N)$ with $\Delta_{[-1,1]^{d}}(P)\leq\varepsilon$ must have at least $\exp(c_{\varepsilon}d)$ vertices, regardless of where its vertices are placed.
  • Result The Laguerre–Delone triangulation number has order d^(-1/2), sharpening the dimensional dependence in classical asymptotic approximation results.
    See the passage in the paper
    In Theorem 4, we prove that $\mathcal{E}_{d}=\Theta(d^{-1/2})$, which also determines the dimensional order of the Laguerre–Delone triangulation number $\ldel_{d-1}$.
  • Authors’ interpretation The authors attribute the ball's low vertex complexity to radial and tangential fluctuation cancellation in their random-polytope construction.
    See the passage in the paper
    By analyzing the exact distribution of a random point on the boundary of this construction, we find that a cancellation between its radial and tangential fluctuations allows for subexponential budgets.

Limitations

  • The paper leaves open whether subexponential vertex complexity is possible for broader classes of convex bodies; its general upper bound for worst-case bodies remains larger than its cube-based lower bound.
    See the passage in the paper
    Together with our cube obstruction, this leaves a gap between $\exp(\Omega_{\varepsilon}(d))$ and $\exp(O_{\varepsilon}(d\log d))$ for worst-case unrestricted vertex approximation. Whether $\exp(O_{\varepsilon}(d))$ suffices for every convex body remains a natural question.
  • The precise leading constant in the asymptotic vertex coefficient is not determined; the paper provides lower and upper bounds.

Why it matters

The results show that vertex and facet descriptions can have substantially different complexity for volume approximation: the ball admits subexponential vertex budgets at fixed error even though facet budgets are exponential. The authors argue that the new simplex-based analysis also sharpens universal asymptotic approximation rates for smooth convex bodies and overturns a ball-extremality expectation for unrestricted vertex approximation.

Written by AI from the paper. Passages are checked word for word against the text we analysed; the rest may contain errors.

AI-generated keywords: Polytope approximation; symmetric-difference volume; random polytopes; vertex and facet complexity; high-dimensional convex geometry

Read further

  • Comprehensive Summary
  • Layman's Summary
  • Blog article
  • Original abstract
The paper studies how many vertices or facets are required for a polytope to approximate a high-dimensional Euclidean unit ball when error is measured by the relative volume of the symmetric difference. Unlike containment- or distance-based measures, this criterion allows the polytope to extend beyond the ball. The central finding is that this freedom leads to sharply different behavior for vertex and facet descriptions. For vertex approximation, the minimum number of vertices \(N\) needed to achieve error at most \(\varepsilon\) satisfies \[ \log N \asymp d\log\!\left(1+\frac{1}{\varepsilon\sqrt d}\right), \] up to absolute constant factors. This estimate holds uniformly across accuracy regimes for sufficiently small \(\varepsilon\), and the upper bound holds for every \(0<\varepsilon<1\). In particular, at any fixed error, the required number of vertices is exponential in \(\sqrt d\), rather than in \(d\). The authors also prove that the optimal error achievable with \(N\) vertices is at least a constant times \(d^{-1/2}N^{-2/(d-1)}\). For sufficiently large exponential budgets, their upper bound matches this rate up to an absolute constant. Their construction takes the convex hull of independent uniform random points on the sphere together with their antipodes, then dilates the hull to balance its expected volume with that of the ball. A key technical step is an exact description of the distribution of a randomly selected boundary point, with selection probabilities weighted by the volumes of the cones beneath the facets. This separates fluctuations in facet height from fluctuations within each facet. The authors show that the interaction between these fluctuations keeps radial variation small enough for accurate volume approximation, even though some vertices lie far outside the ball. For the lower bound, the authors triangulate the polytope boundary and prove a local inequality showing that affine adjustments cannot eliminate the error incurred when approximating a quadratic surface over a simplex. They then use an anti-concentration inequality to translate this local error into a spherical-cap covering requirement. Covering at least half the sphere forces the stated lower bound on the number of vertices. The contrast with facet approximation is sharp: for every fixed error strictly between zero and one, an exponential number of facets in the dimension is both necessary and sufficient. The paper also extends the vertex upper bound to Gaussian symmetric-difference error. A single origin-symmetric polytope, with logarithmic vertex count at most a constant times \(d\log(1+1/(\varepsilon\sqrt d))\), works for every centered ball and, more generally, for radially symmetric probability densities that decrease with distance from the origin. The authors challenge an expected extremality principle by showing that the cube is harder than the ball to approximate using unrestricted vertex descriptions. At fixed error \(\varepsilon\), any polytope approximating the cube requires exponentially many vertices. The explicit lower bound has an exponent proportional to \(d\) divided by the square of a quantity depending on \(1-\varepsilon\) and its logarithm. The obstruction also extends to certain smooth bodies approximating the cube, so it cannot be attributed solely to the cube’s corners. Finally, the paper sharpens high-dimensional asymptotic approximation constants. It establishes that the Laguerre–Delone triangulation number has order \(d^{-1/2}\), improving earlier dimensional bounds by a factor of order \(\sqrt d\). The proof combines a simplex-level dual certificate that cancels every affine correction with the random-polytope analysis. The results do not determine exact optimal constants: the asymptotic bounds retain a constant-factor gap, and whether the random construction is optimal remains open.

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Weekly letter Presented in "Mathematics and statistics this week" of 9 November 2026. Mathematics and statistics this week: Where geometry sets the limits

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