AI summary · arXiv: 2106.14942v2 · cs.CV

Fast Training of Neural Lumigraph Representations using Meta Learning

Alexander W. Bergman, Petr Kellnhofer, Gordon Wetzstein

Original paper · DOI Submitted to arXiv on 28 Jun. 2021 Project website: http://www.computationalimaging.org/publications/metanlr/ License: not stated (all rights reserved)

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The essentials

  • The paper addresses the problem of slow training and rendering in neural scene representations for novel view synthesis.
  • The authors propose a new neural rendering approach called MetaNLR++.
  • MetaNLR++ combines a neural shape representation and 2D CNN-based image feature extraction, aggregation, and re-projection.
  • Meta learning is used to optimize the training process by learning shape and image feature priors.
  • Once optimized, the shape and image features can be extracted using traditional graphics techniques and rendered in real time.
  • MetaNLR++ achieves similar or better results compared to competing methods but requires significantly less training time.
  • This advancement has implications for applications requiring fast rendering of high-quality synthesized images from different viewpoints.

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AI-generated keywords: Novel View Synthesis

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The paper titled "Fast Training of Neural Lumigraph Representations using Meta Learning" addresses the long-standing problem of novel view synthesis in machine learning and computer vision. While significant progress has been made in developing neural scene representations and rendering techniques for synthesizing photorealistic images from arbitrary views, these methods are often slow to train and render. To overcome this limitation, the authors propose a new neural rendering approach called MetaNLR++. The goal of MetaNLR++ is to quickly learn a high-quality representation that can be rendered in real-time. This is achieved through a unique combination of a neural shape representation and 2D CNN-based image feature extraction, aggregation, and re-projection. To accelerate training and push representation convergence times down to minutes, the authors leverage meta learning. They use meta learning to learn neural shape and image feature priors that optimize the training process. Once the optimized shape and image features are learned, they can be extracted using traditional graphics techniques and rendered in real time. The results demonstrate that MetaNLR++ achieves similar or better novel view synthesis results compared to competing methods but requires only a fraction of the time for training. This advancement has significant implications for applications requiring fast rendering of high-quality synthesized images from different viewpoints. Overall, this paper presents an innovative approach to address the challenges of slow training and rendering in neural scene representations. By combining meta learning with traditional graphics techniques, MetaNLR++ offers an efficient solution for real-time novel view synthesis with high quality representations.

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