Scenario-Game ADMM: A Parallelized Scenario-Based Solver for Stochastic Noncooperative Games
Authors: Jingqi Li, Chih-Yuan Chiu, Lasse Peters, Fernando Palafox, Mustafa Karabag, Javier Alonso-Mora, Somayeh Sojoudi, Claire Tomlin, David Fridovich-Keil
AI-generated Key Points
- Multi-agent games involve complex decision-making, especially with uncertainty.
- Researchers proposed a new sample-based approximation scheme for stochastic general-sum pure Nash games.
- The proposed method inherits the accuracy of objective approximation from the established sample average approximation (SAA) method and enjoys a feasibility guarantee derived from the scenario optimization literature.
- High accuracy usually requires a large number of samples resulting in many sampled constraints. To overcome this challenge, they decomposed the approximated game into smaller games with fewer constraints for each sampled scenario.
- They also proposed a decentralized consensus ADMM algorithm to efficiently compute a generalized Nash equilibrium of the approximated game.
- The team proved the convergence of their algorithm and demonstrated its superior performance relative to recent baselines through empirical testing.
- This research presents an innovative approach to solving noncooperative games under uncertainty by leveraging sample-based techniques and scenario optimization literature.
- This could have significant implications for various fields where decision-making under uncertainty is prevalent.
Abstract: Decision making in multi-agent games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an expected-value objective and a set of chance constraints. This new approximation scheme inherits the accuracy of objective approximation from the established sample average approximation (SAA) method and enjoys a feasibility guarantee derived from the scenario optimization literature. We characterize the sample complexity of this new game-theoretic approximation scheme, and observe that high accuracy usually requires a large number of samples, which results in a large number of sampled constraints. To accommodate this, we decompose the approximated game into a set of smaller games with few constraints for each sampled scenario, and propose a decentralized, consensus ADMM algorithm to efficiently compute a generalized Nash equilibrium of the approximated game. We prove the convergence of our algorithm and empirically demonstrate superior performance relative to a recent baseline.
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