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Online Game Traffic Patterns
Grenville Armitage PhD (Swinburne University of Technology), Mark Claypool (Worcester Polytechnic Institute), Philip Branch (Swinburne University of Technology)
DOI: 10.1002/047003047x.ch10 (Computer Science)
License: not stated (all rights reserved)
Abstract: This chapter contains sections titled: Measuring Game Traffic with Timestamping Errors Sub-second Characteristics Sub-second Packet-size Distributions Sub-Second Inter-Packet Arrival Times Estimating the Consequences Simulating Game Traffic References
Published on 07 Apr. 2006