AI summary · arXiv: 2305.05516v1 · econ.GN

GPT Agents in Game Theory Experiments

Fulin Guo

Original paper · DOI Submitted to arXiv on 09 May. 2023 36 pages, 5 figures License: NONEXCLUSIVE-DISTRIB 1.0

The essentials

  • Fulin Guo explores the potential of using Generative Pre-trained Transformer (GPT)-based agents as participants in strategic game experiments.
  • The focus is on the finitely repeated ultimatum and prisoner's dilemma games, two well-studied games in economics.
  • GPT agents are given prompts to understand the game rules and play the games.
  • Results show that GPT can generate realistic outcomes and exhibit behavior consistent with human behavior in certain aspects.
  • Positive relationship between acceptance rates and offered amounts in the ultimatum game and positive cooperation rates in the prisoner's dilemma game are observed.
  • Differences between GPT and human behavior are observed in aspects like evolution of choices over rounds.
  • Two treatments are studied where GPT agents are prompted to have social preferences or not, with treatment effects evident in both games.
  • This study highlights how AI-based agents such as GPT can be used as experimental subjects for studying human behavior under different conditions.
  • Further research could explore more complex strategic interactions involving multiple players or more intricate decision-making processes.

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AI-generated keywords: GPT strategic games social preferences AI-based agents human behavior

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In this paper, Fulin Guo explores the potential of using Generative Pre-trained Transformer (GPT)-based agents as participants in strategic game experiments. Specifically, Guo focuses on the finitely repeated ultimatum and prisoner's dilemma games, two well-studied games in economics. The author develops prompts to enable GPT agents to understand the game rules and play the games. The results indicate that, given well-crafted prompts, GPT can generate realistic outcomes and exhibit behavior consistent with human behavior in certain important aspects. For instance, there is a positive relationship between acceptance rates and offered amounts in the ultimatum game and positive cooperation rates in the prisoner's dilemma game. However, some differences between the behavior of GPT and humans are observed in aspects like the evolution of choices over rounds. Moreover, Guo studies two treatments in which the GPT agents are prompted to either have social preferences or not. The treatment effects are evident in both games. This preliminary exploration indicates that GPT agents can exhibit realistic performance in simple strategic games and shows the potential of using GPT as a valuable tool for social science research. Overall, this study highlights how AI-based agents such as GPT can be used as experimental subjects for studying human behavior under different conditions. It also suggests that further research could explore more complex strategic interactions involving multiple players or more intricate decision-making processes.

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