AI summary · arXiv: 2109.14204v3 · econ.GN

Resource sharing on endogenous networks

Philip Solimine, Luke Boosey

Original paper · DOI Submitted to arXiv on 29 Sep. 2021 License: CC BY-SA 4.0

The essentials

  • The study examines behavior in a voluntary resource sharing game with endogenous network formation
  • 184 subjects across 46 groups participated in the experiment conducted in two parts
  • In the second part, subjects were shown how much benefit they received from each other subject in their group in the previous round to facilitate direct reciprocity
  • Providing information about past behavior has a significant impact on efficiency and performance in the market
  • Reciprocity is decomposed into direct and generalized/altruistic reciprocity, which helps players coordinate for mutually beneficial outcomes
  • Network configurations that emerge from data are stable under parameter estimates while individual heterogeneity is another benefit of repeated-choice modeling paradigm explored by this study
  • Robustness analysis is performed on estimators' performance on these data to provide insights into how information design can affect behavior in environments with endogenous network formation as well as highlight important implications for digital economies.

Key points written by AI: they may contain errors, check them against the paper.

AI-generated keywords: Information Design Endogenous Network Formation Reciprocity Digital Economies Behavioral Traits

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  • Original abstract
This study examines behavior in a voluntary resource sharing game that incorporates endogenous network formation, an increasingly common incentive problem in contemporary digital economies. The experiment was conducted in two parts with 184 subjects across 46 groups. In the first part, each subject was assigned a unique ID and played the game for 15 rounds without any information about the individual decisions made by others in their group. In the second part, subjects were randomly reassigned IDs and played another 15 rounds with three baseline sessions and five treatment sessions. In the treatment sessions, subjects were shown how much benefit they received from each other subject in their group in the previous round; this information facilitated direct reciprocity which was not present in baseline sessions. After completing both parts of the experiment, subjects completed questionnaires to elicit behavioral characteristics. The study uses evidence from this laboratory experiment to explore information design for this environment and compare maximum likelihood estimation (MLE) and modified partial likelihood estimation (MPLE) panel estimators. The results show that providing subjects with information about past behavior has a significant impact on efficiency and performance in the market. The study estimates the effects of the treatment on several outcome measures using structural methods to investigate underlying behavioral traits that generate these observed treatment effects. Reciprocity is decomposed into direct reciprocity and generalized or altruistic reciprocity; it is found that players react to new information by focusing on reciprocity which helps them coordinate to reach mutually beneficial outcomes. Direct and indirect reciprocity are not perfect substitutes either, further helping players support efficient outcomes. Additionally, network configurations that emerge from data are stable under parameter estimates while individual heterogeneity is another benefit of repeated-choice modeling paradigm explored by this study. Finally, robustness analysis is performed on estimators' performance on these data to provide insights into how information design can affect behavior in environments with endogenous network formation as well as highlight important implications for digital economies.

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