Improving of Robotic Virtual Agent's errors that are accepted by reaction and human's preference
Authors: Takahiro Tsumura, Seiji Yamada
AI-generated Key Points
- Study focuses on enhancing the relationship between humans and anthropomorphic agents through empathy
- Investigates impact of agent reaction and human preference on human empathy and acceptance of agent's mistakes
- Experiment involved intentional mistake made by agent during task with a human
- Four-condition, three-factor mixed design employed to identify significant factors for designing empathetic robotic agents
- Results showed that neither agent reaction nor human preference significantly affected empathy towards the agent
- Robotic agent's mistakes during the task were allowed by these factors
- Empathy for the agent decreased among participants when an error was made
- Insights provided into controlling impressions of robotic virtual agents' behaviors in society
- Understanding how humans perceive actions of anthropomorphic agents is crucial for positive relationships between humans and robots
- Designers can refine robotic agents based on factors like agent reaction and human preference to create more meaningful interactions
Abstract: One way to improve the relationship between humans and anthropomorphic agents is to have humans empathize with the agents. In this study, we focused on a task between an agent and a human in which the agent makes a mistake. To investigate significant factors for designing a robotic agent that can promote humans empathy, we experimentally examined the hypothesis that agent reaction and human's preference affect human empathy and acceptance of the agent's mistakes. The experiment consisted of a four-condition, three-factor mixed design with agent reaction, selected agent's body color for human's preference, and pre- and post-task as factors. The results showed that agent reaction and human's preference did not affect empathy toward the agent but did allow the agent to make mistakes. It was also shown that empathy for the agent decreased when the agent made a mistake on the task. The results of this study provide a way to control impressions of the robotic virtual agent's behaviors, which are increasingly used in society.
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