AI summary · arXiv: 2206.12338v2 · cs.GT

Diegetic Representation Of Feedback In Open Games

Matteo Capucci

Original paper · DOI Submitted to arXiv on 24 Jun. 2022 17 pages, 4 figures License: CC BY-SA 4.0

The essentials

  • Matteo Capucci addresses conceptual flaws in the framework of open games with agency
  • Describes entirety of play, payoff distribution, and players' counterfactual analysis within the dynamics of the game system itself
  • Replacing S and R in Figure 1a with PX and PY to reproduce information on payoffs available at each stage of a sequential or concurrent game
  • Describing players' counterfactual analysis giving rise to Nash equilibria within the dynamics of the game itself (hence diegetically)
  • Feedback propagation in games can be seen as reverse-mode differentiation, with a crucial difference explaining non-cooperative games' distinctive character phenomenology
  • Functorial construction of an arena of games where players form a subsystem over it and proves that their "fixpoint behaviours" are Nash equilibria
  • Corrects previous problems by describing all aspects of play within the dynamics of the game system itself rather than outside it
  • Significant contributions to both theoretical computer science and economics by providing new insights into how open games with agency should be modeled and analyzed.

Key points written by AI: they may contain errors, check them against the paper.

AI-generated keywords: Open Games Agency Payoff Function Nash Equilibria Gradient-Based Learners

Read further

  • Comprehensive Summary
  • Layman's Summary
  • Blog article
  • Original abstract
In this paper, Matteo Capucci addresses the conceptual flaws in the framework of open games with agency by describing the entirety of play, payoff distribution, and players' counterfactual analysis diegetically within the dynamics of the game system itself. The author introduces two fundamental innovations to achieve this goal. Firstly, feedback propagating in an open game must contain information about the entirety of the payoff function of the game. Therefore, Capucci replaces S and R in Figure 1a with PX and PY, where P is a specified payoff object. This allows for coplay to be defined functorially from play as precomposition with a partially-evaluated play. This mechanism reproduces information on payoffs available at each stage of a sequential or concurrent game. Additionally, Capucci recognizes that the lax monoidal structure of this approach plays a crucial role in defining feedback propagation. Secondly, Capucci shows how players' counterfactual analysis giving rise to Nash equilibria can be described within the dynamics of the game itself (hence diegetically), getting rid of devices such as equilibrium predicates. This new approach overlaps almost completely with gradient-based learners' way of being specified and trained. Feedback propagation in games can be seen as reverse-mode differentiation, with a crucial difference explaining non-cooperative games' distinctive character phenomenology. The author outlines a functorial construction of an arena of games where players form a subsystem over it and proves that their "fixpoint behaviours" are Nash equilibria. By doing so, Capucci corrects previous problems by describing all aspects of play within the dynamics of the game system itself rather than outside it. This work has significant contributions to both theoretical computer science and economics by providing new insights into how open games with agency should be modeled and analyzed. It also sheds light on how gradient-based learners operate and how they relate to non-cooperative games' phenomenology. Overall, this paper provides a comprehensive and innovative approach to modeling open games with agency which can be applied in various fields.

Was this synthesis useful?

Score: 0

Why do we need votes?

Votes are used to determine whether we need to re-run our summarizing tools. If the count reaches -10, our tools can be restarted.

Ask questions about this paper to our AI assistant

Compare with the PDF

You can also chat with multiple papers at once here.

Figures and plots

Ask about a figure by number or use its question button to request visual analysis. Up to two figures and four image panels per question. Values read from plots are approximate; check the original data.

AI assistant instructions?

Tools for this paper

Explain it differently 3 free rewrites left today
Save to a collection Group papers in collections to compare them, chat with them and export them. Create a free account Log in

Advanced tools Premium

For researchers who follow a field closely: citation alerts, journal-club slides, version comparison and Zotero export. Discover Premium

Zotero
Citation alerts
Journal club Premium+ Slides to present it
For journalists Premium+ Press kit and hype check

Similar papers summarized with our AI tools

Navigate through even more similar papers through a

tree representation

The previous summary was created more than a year ago and can be re-run (if necessary) by clicking on the Run button below.

Disclaimer: The AI-based summarization tool and virtual assistant provided on this website may not always provide accurate and complete summaries or responses. We encourage you to carefully review and evaluate the generated content to ensure its quality and relevance to your needs.