Vision-Only Robot Navigation in a Neural Radiance World
Authors: Michal Adamkiewicz, Timothy Chen, Adam Caccavale, Rachel Gardner, Preston Culbertson, Jeannette Bohg, Mac Schwager
AI-generated Key Points
- Neural Radiance Fields (NeRFs) are a powerful approach for representing complex 3D scenes
- NeRFs use neural networks to model volumetric density and RGB values for realistic image generation
- This study proposes an algorithm for vision-only robot navigation using pre-trained NeRF representations
- A trajectory optimization algorithm is introduced to navigate the robot through unoccupied space in the NeRF, avoiding collisions
- An optimization-based filtering method estimates the robot's pose and velocities using only an onboard RGB camera
- The trajectory planner and pose filter are combined in an online replanning loop for continuous adaptation based on real-time perception
- Extensive simulations validate the approach in various scenarios, including quadrotor navigation through a jungle gym and ground robot navigation through narrow gaps in a church environment
- Videos showcasing simulated robot navigation can be accessed at [link to project's website]
- The study highlights the potential of this vision-based navigation pipeline for accurate localization, trajectory planning, and collision avoidance within a NeRF representation of a 3D environment.
Abstract: Neural Radiance Fields (NeRFs) have recently emerged as a powerful paradigm for the representation of natural, complex 3D scenes. NeRFs represent continuous volumetric density and RGB values in a neural network, and generate photo-realistic images from unseen camera viewpoints through ray tracing. We propose an algorithm for navigating a robot through a 3D environment represented as a NeRF using only an on-board RGB camera for localization. We assume the NeRF for the scene has been pre-trained offline, and the robot's objective is to navigate through unoccupied space in the NeRF to reach a goal pose. We introduce a trajectory optimization algorithm that avoids collisions with high-density regions in the NeRF based on a discrete time version of differential flatness that is amenable to constraining the robot's full pose and control inputs. We also introduce an optimization based filtering method to estimate 6DoF pose and velocities for the robot in the NeRF given only an onboard RGB camera. We combine the trajectory planner with the pose filter in an online replanning loop to give a vision-based robot navigation pipeline. We present simulation results with a quadrotor robot navigating through a jungle gym environment, the inside of a church, and Stonehenge using only an RGB camera. We also demonstrate an omnidirectional ground robot navigating through the church, requiring it to reorient to fit through the narrow gap. Videos of this work can be found at https://mikh3x4.github.io/nerf-navigation/ .
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