Metaversal Learning Environments: Measuring, predicting and improving interpersonal effectiveness
Authors: Arjun Nagendran, Scott Compton, William Follette, Artem Golenchenko, Anna Compton, Jonathan Grizou
AI-generated Key Points
- Paper explores use of experiential learning in the Metaverse for personal and professional development
- Introduces architecture combining AI and VR to create immersive learning experiences using avatars
- Framework allows measurement of interpersonal effectiveness during interactions with avatars
- Small pilot study conducted, leading to improvements in the framework
- Larger study conducted to measure, assess, and predict interpersonal effectiveness with avatars
- Individuals with deficits in interpersonal effectiveness show improvement after interacting with avatars
- Individuals interact naturally with avatars and exhibit similar behavioral traits as real-world interactions
- Audio and video data streams analyzed to extract relevant features for predicting interpersonal effectiveness
- AI and VR technologies can create beneficial applications for real-world scenarios, improving interpersonal skills and performance
- Implications for education, training, therapy, and communication fields.
Abstract: Experiential learning has been known to be an engaging and effective modality for personal and professional development. The Metaverse provides ample opportunities for the creation of environments in which such experiential learning can occur. In this work, we introduce a novel architecture that combines Artificial intelligence and Virtual Reality to create a highly immersive and efficient learning experience using avatars. The framework allows us to measure the interpersonal effectiveness of an individual interacting with the avatar. We first present a small pilot study and its results which were used to enhance the framework. We then present a larger study using the enhanced framework to measure, assess, and predict the interpersonal effectiveness of individuals interacting with an avatar. Results reveal that individuals with deficits in their interpersonal effectiveness show a significant improvement in performance after multiple interactions with an avatar. The results also reveal that individuals interact naturally with avatars within this framework, and exhibit similar behavioral traits as they would in the real world. We use this as a basis to analyze the underlying audio and video data streams of individuals during these interactions. Finally, we extract relevant features from these data and present a machine-learning based approach to predict interpersonal effectiveness during human-avatar conversation. We conclude by discussing the implications of these findings to build beneficial applications for the real world.
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