RAMBO-RL: Robust Adversarial Model-Based Offline Reinforcement Learning
Authors: Marc Rigter, Bruno Lacerda, Nick Hawes
AI-generated Key Points
- Offline reinforcement learning (RL) aims to find near-optimal policies using pre-collected data without further interaction with the environment
- Model-based algorithms have emerged as a promising approach in offline RL
- RAMBO is a novel approach introduced by the authors
- RAMBO formulates the problem as a two-player zero-sum game against an adversarial environment model
- The model is trained to minimize the value function and accurately predict transitions in the dataset
- RAMBO alternates between optimizing the policy and optimizing the model adversarially to solve the two-player game approximately
- The authors provide a theoretical grounding for their problem formulation, resulting in a PAC performance guarantee and a pessimistic value function that lower bounds the value function in the true environment
- RAMBO achieves state-of-the-art performance on widely studied offline RL benchmarks
- RAMBO presents a robust and effective approach to model-based offline RL by incorporating adversarial training techniques
- Theoretical guarantees and impressive experimental results highlight its potential for real-world applications in various domains.
Abstract: Offline reinforcement learning (RL) aims to find near-optimal policies from logged data without further environment interaction. Model-based algorithms, which learn a model of the environment from the dataset and perform conservative policy optimisation within that model, have emerged as a promising approach to this problem. In this work, we present Robust Adversarial Model-Based Offline RL (RAMBO), a novel approach to model-based offline RL. To achieve conservatism, we formulate the problem as a two-player zero sum game against an adversarial environment model. The model is trained minimise the value function while still accurately predicting the transitions in the dataset, forcing the policy to act conservatively in areas not covered by the dataset. To approximately solve the two-player game, we alternate between optimising the policy and optimising the model adversarially. The problem formulation that we address is theoretically grounded, resulting in a PAC performance guarantee and a pessimistic value function which lower bounds the value function in the true environment. We evaluate our approach on widely studied offline RL benchmarks, and demonstrate that our approach achieves state of the art performance.
Tools for this paper
Ask questions about this paper to our AI assistant
You can also chat with multiple papers at once here.
⚠The license of the paper does not allow us to build upon its content and the AI assistant only knows about the paper metadata rather than the full article.
The previous summary was created more than a year ago and can be re-run (if necessary) by clicking on the Run button below.
⚠The license of this specific paper does not allow us to build upon its content and the summarizing tools will be run using the paper metadata rather than the full article. However, it still does a good job, and you can also try our tools on papers with more open licenses.
Similar papers summarized with our AI tools
Navigate through even more similar papers through a
tree representationLook for similar papers (in beta version)
We compare the title and abstract with papers indexed in our database. For arXiv papers, we search within the same category; for DOI and other sources, we search across sources and subjects. You can rerun the search as our database grows.
Disclaimer: The AI-based summarization tool and virtual assistant provided on this website may not always provide accurate and complete summaries or responses. We encourage you to carefully review and evaluate the generated content to ensure its quality and relevance to your needs.