A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity

Authors: Pablo Hernandez-Leal, Michael Kaisers, Tim Baarslag, Enrique Munoz de Cote

64 pages, 7 figures. Under review since November 2016

Results of the summarizing process for the arXiv paper: 1707.09183v1

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The paper titled "A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity" by Pablo Hernandez-Leal, Michael Kaisers, Tim Baarslag, and Enrique Munoz de Cote addresses the key challenge in multiagent learning of learning a best response to the behavior of other agents who may adapt their strategy, causing non-stationarity. The authors provide a comprehensive overview of research tackling this issue using game theory, reinforcement learning, and multi-armed bandits. They propose a taxonomy for classifying algorithms based on their coping mechanisms and discuss their strengths and limitations. The paper also presents illustrative variations in one domain and identifies promising avenues for future research. In summary, this paper offers a detailed analysis of how different algorithms address opponent-induced non-stationarity in multiagent learning.
AI-generated keywords: Multiagent Learning

AI-generated Key Points

  • The paper addresses the challenge of learning a best response to other agents' adaptive strategies in multiagent learning
  • It provides an overview of research using game theory, reinforcement learning, and multi-armed bandits to tackle this issue
  • The authors propose a taxonomy for classifying algorithms based on their coping mechanisms
  • Strengths and limitations of these algorithms are discussed
  • Illustrative variations in one domain are presented
  • Promising avenues for future research are identified
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Abstract: The key challenge in multiagent learning is learning a best response to the behaviour of other agents, which may be non-stationary: if the other agents adapt their strategy as well, the learning target moves. Disparate streams of research have approached non-stationarity from several angles, which make a variety of implicit assumptions that make it hard to keep an overview of the state of the art and to validate the innovation and significance of new works. This survey presents a coherent overview of work that addresses opponent-induced non-stationarity with tools from game theory, reinforcement learning and multi-armed bandits. Further, we reflect on the principle approaches how algorithms model and cope with this non-stationarity, arriving at a new framework and five categories (in increasing order of sophistication): ignore, forget, respond to target models, learn models, and theory of mind. A wide range of state-of-the-art algorithms is classified into a taxonomy, using these categories and key characteristics of the environment (e.g., observability) and adaptation behaviour of the opponents (e.g., smooth, abrupt). To clarify even further we present illustrative variations of one domain, contrasting the strengths and limitations of each category. Finally, we discuss in which environments the different approaches yield most merit, and point to promising avenues of future research.

Submitted to arXiv on 28 Jul. 2017

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