Résultats de recherche pour « Packet scheduling »
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We consider the optimal packet scheduling problem in a single-user energy harvesting wireless communication system. In this system, both the data packets and the harvested energy are modeled to arrive at the source node randomly. Our goal is to adaptively …
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We consider the optimal packet scheduling problem in a single-user energy harvesting wireless communication system. In this system, both the data packets and the harvested energy are modeled to arrive at the source node randomly. Our goal is to adaptively change the transmission rate according to the traffic load and available energy, such that the time by which all packets are delivered is minimized. Under a deterministic system setting, we assume that the energy harvesting times and harvested energy amounts are known before the transmission starts. For the data traffic arrivals, we consider two different scenarios. In the first scenario, we assume that all bits have arrived and are ready at the transmitter before the transmission starts. In the second scenario, we consider the case where packets arrive during the transmissions, with known arrival times and sizes. We develop optimal off-line scheduling policies which minimize the time by which all packets are delivered to the destination, under causality constraints on both data and energy arrivals.
The goal of packet scheduling disciplines is to achieve fair and maximum allocation of channel bandwidth. However, these two criteria can potentially be in conflict in a generic-topology multihop wireless network where a single logical channel is shared among multiple …
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The goal of packet scheduling disciplines is to achieve fair and maximum allocation of channel bandwidth. However, these two criteria can potentially be in conflict in a generic-topology multihop wireless network where a single logical channel is shared among multiple contending flows and spatial reuse of the channel bandwidth is possible. In this paper, we propose a new model for packet scheduling that addresses this conflict. The main results of this paper are the following: (a) a two-tier service model that provides a minimum “fair” allocation of the channel bandwidth for each packet flow and additionally maximizes spatial reuse of bandwidth, (b) an ideal centralized packet scheduling algorithm that realizes the above service model, and (c) a practical distributed backoff-based channel contention mechanism that approximates the ideal service within the framework of the CSMA/CA protocol.
In this paper we address a seemingly simple question: Is there a universal packet scheduling algorithm? More precisely, we analyze (both theoretically and empirically) whether there is a single packet scheduling algorithm that, at a network-wide level, can match the …
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In this paper we address a seemingly simple question: Is there a universal packet scheduling algorithm? More precisely, we analyze (both theoretically and empirically) whether there is a single packet scheduling algorithm that, at a network-wide level, can match the results of any given scheduling algorithm. We find that in general the answer is "no". However, we show theoretically that the classical Least Slack Time First (LSTF) scheduling algorithm comes closest to being universal and demonstrate empirically that LSTF can closely, though not perfectly, replay a wide range of scheduling algorithms in realistic network settings. We then evaluate whether LSTF can be used {\em in practice} to meet various network-wide objectives by looking at three popular performance metrics (mean FCT, tail packet delays, and fairness); we find that LSTF performs comparable to the state-of-the-art for each of them.
Switches today provide a small menu of scheduling algorithms. While we can tweak scheduling parameters, we cannot modify algorithmic logic, or add a completely new algorithm, after the switch has been designed. This paper presents a design for a {\em …
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Switches today provide a small menu of scheduling algorithms. While we can tweak scheduling parameters, we cannot modify algorithmic logic, or add a completely new algorithm, after the switch has been designed. This paper presents a design for a {\em programmable} packet scheduler, which allows scheduling algorithms---potentially algorithms that are unknown today---to be programmed into a switch without requiring hardware redesign.
Programmable packet scheduling enables scheduling algorithms to be programmed into the data plane without changing the hardware. Existing proposals either have no hardware implementations for switch ASICs or require multiple strict-priority queues.
Abstract-In this paper we focus on resource allocation for next generation wireless communication systems with aggregation of multiple Component Carriers (CCs), i.e., how to assign the CCs to each user, and how to multiplex multiple users in each CC. We …
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Abstract-In this paper we focus on resource allocation for next generation wireless communication systems with aggregation of multiple Component Carriers (CCs), i.e., how to assign the CCs to each user, and how to multiplex multiple users in each CC. We first investigate two carrier load balancing methods for allocating the CCs to the users- Round Robin (RR) and Mobile Hashing (MH) balancing by means of a simple theoretical formulation, as well as system level simulations. At Layer-2 we propose a simple cross-CC packet scheduling algorithm that improves the coverage performance and the resource allocation fairness among users, as compared to independent scheduling per CC. The Long Term Evolution (LTE)-Advanced is selected for the case study of a multi-carrier system. In such a system, RR provides better performance than MH balancing, and the proposed simple scheduling algorithm is shown to be effective in providing up to 90% coverage gain with no loss of the overall cell throughput, as compared to independent scheduling per CC.
Packet scheduling determines the ordering of packets in a queuing data structure with respect to some ranking function that is mandated by a scheduling policy. It is the core component in many recent innovations to optimize network performance and utilization. …
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Packet scheduling determines the ordering of packets in a queuing data structure with respect to some ranking function that is mandated by a scheduling policy. It is the core component in many recent innovations to optimize network performance and utilization. Our focus in this paper is on the design and deployment of packet scheduling in software. Software schedulers have several advantages over hardware including shorter development cycle and flexibility in functionality and deployment location. We substantially improve current software packet scheduling performance, while maintaining flexibility, by exploiting underlying features of packet ranking; namely, packet ranks are integers and, at any point in time, fall within a limited range of values. We introduce Eiffel, a novel programmable packet scheduling system. At the core of Eiffel is an integer priority queue based on the Find First Set (FFS) instruction and designed to support a wide range of policies and ranking functions efficiently. As an even more efficient alternative, we also propose a new approximate priority queue that can outperform FFS-based queues for some scenarios. To support flexibility, Eiffel introduces novel programming abstractions to express scheduling policies that cannot be captured by current, state-of-the-art scheduler programming models. We evaluate Eiffel in a variety of settings and in both kernel and userspace deployments. We show that it outperforms state of the art systems by 3-40x in terms of either number of cores utilized for network processing or number of flows given fixed processing capacity.
The minimization of transmission completion time for a given number of bits per user in an energy harvesting communication system, where energy harvesting instants are known in an offline manner is considered. An achievable rate region with structural properties satisfied …
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The minimization of transmission completion time for a given number of bits per user in an energy harvesting communication system, where energy harvesting instants are known in an offline manner is considered. An achievable rate region with structural properties satisfied by the 2-user AWGN Broadcast Channel capacity region is assumed. It is shown that even though all data are available at the beginning, a non-negative amount of energy from each energy harvest is deferred for later use such that the transmit power starts at its lowest value and rises as time progresses. The optimal scheduler ends the transmission to both users at the same time. Exploiting the special structure in the problem, the iterative offline algorithm, FlowRight, from earlier literature, is adapted and proved to solve this problem. The solution has polynomial complexity in the number of harvests used, and is observed to converge quickly on numerical examples.
Early programming models for software-defined networking (SDN) focused on basic features for controlling network-wide forwarding paths, but more recent work has considered richer features, such as packet scheduling and queueing, that affect performance. In particular,PIFO trees, proposed by Sivaraman et …
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Early programming models for software-defined networking (SDN) focused on basic features for controlling network-wide forwarding paths, but more recent work has considered richer features, such as packet scheduling and queueing, that affect performance. In particular,PIFO trees, proposed by Sivaraman et al., offer a flexible and efficient primitive forprogrammablepacket scheduling. Prior work has shown that PIFO trees can express a wide range of practical algorithms including strict priority, weighted fair queueing, and hierarchical schemes. However, the semantic properties of PIFO trees are not well understood. This paper studies PIFO trees from a programming language perspective. We formalize the syntax and semantics of PIFO trees in an operational model that decouples the scheduling policy running on a tree from the topology of the tree. Building on this formalization, we develop compilation algorithms that allow the behavior of a PIFO tree written against one topology to be realized using a tree with a different topology. Such a compiler could be used to optimize an implementation of PIFO trees, or realize a logical PIFO tree on a target with a fixed topology baked into the hardware. To support experimentation, we develop a software simulator for PIFO trees, and we present case studies illustrating its behavior on standard and custom algorithms.