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Prototyping with Generative AI
Patrick Parra Pennefather (University of British Columbia)
Résumé : This chapter is a prototype in its 13th version. It describes prototyping, different types of prototypes, and how creatives of all kinds engage in prototyping all the time. The chapter presents some different prototypes that AI generates and how these can be used to augment and enhance your creative process. You don’t have to be a scientist, engineer, or technical wiz to prototype. Everything can be considered a prototype: a version of something that is not yet complete. It can be a something that is tested and evaluated and whose results inform the creator or creators if it is worth being further developed. Those creatives who work in game, xR, or mobile application development are more familiar with use of the term prototyping , but it is less common within artistic disciplines like music, theater, dance, and visual art. The prototyping process can also be unique regardless of the creative industry you are a part of. For that reason, it is important to define and provide examples of prototypes.