MobileCity: An Efficient Framework for Large-Scale Urban Behavior Simulation

Authors: Xiaotong Ye, Nicolas Bougie, Toshihiko Yamasaki, Narimasa Watanabe

Abstract: Generative agents offer promising capabilities for simulating realistic urban behaviors. However, existing methods oversimplify transportation choices in modern cities, and require prohibitive computational resources for large-scale population simulation. To address these limitations, we first present a virtual city that features multiple functional buildings and transportation modes. Then, we conduct extensive surveys to model behavioral choices and mobility preferences among population groups. Building on these insights, we introduce a simulation framework that captures the complexity of urban mobility while remaining scalable, enabling the simulation of over 4,000 agents. To assess the realism of the generated behaviors, we perform a series of micro and macro-level analyses. Beyond mere performance comparison, we explore insightful experiments, such as predicting crowd density from movement patterns and identifying trends in vehicle preferences across agent demographics.

Submitted to arXiv on 18 Apr. 2025

Explore the paper tree

Click on the tree nodes to be redirected to a given paper and access their summaries and virtual assistant

Also access our AI generated Summaries, or ask questions about this paper to our AI assistant.

Look for similar papers (in beta version)

By clicking on the button above, our algorithm will scan all papers in our database to find the closest based on the contents of the full papers and not just on metadata. Please note that it only works for papers that we have generated summaries for and you can rerun it from time to time to get a more accurate result while our database grows.