What Do I Need to Design for Co-Design? Supporting Co-design as a Designerly Practice

Authors: Shruthi Sai Chivukula, Colin M Gray

34 pages, 8 figures
License: not stated (all rights reserved)

Abstract: Co-design practices have been used for decades to support participatory engagement in design work. However, despite a wide range of materials that describe the design and commitments of numerous co-design experiences, few descriptions of the knowledge that guides designers when creating these experiences exist. Thus, we ask: What kind of knowledge do designers need to design co-design experiences? What form(s) could intermediate-level knowledge for co-design take? To answer these questions, we adopted a co/auto-ethnographic and Research-through-Design approach to reflexively engage with our design decisions, outcomes, and challenges related to two virtual co-design workshops. We constructed a set of four multi-dimensional facets(Rhythms of Engagement, Material Engagement, Ludic Engagement, and Conceptual Achievement) and three roles (designer, researcher, facilitator) to consider when creating co-design experiences. We illustrate these facets and roles through examples, building new \textit{intermediate-level knowledge} to support future co-design research and design, framing co-design as a designerly practice.

Submitted to arXiv on 06 Oct. 2022

Explore the paper tree

Click on the tree nodes to be redirected to a given paper and access their summaries and virtual assistant

Also access our AI generated Summaries, or ask questions about this paper to our AI assistant.

Beta

Look for similar papers (in beta version)

We compare the title and abstract with papers indexed in our database. For arXiv papers, we search within the same category; for DOI and other sources, we search across sources and subjects. You can rerun the search as our database grows.