# Kokkos-Based Implementation of MPCD on Heterogeneous Nodes

**Authors:** Rene Halver, Christoph Junghans, Godehard Sutmann  
**arXiv:** [2212.11878](https://arxiv.org/abs/2212.11878)  
**Date:** 2022-12-22  
**Summary page:** https://www.summarizepaper.com/en/paper/2212.11878v1/

## Abstract

The Kokkos based library Cabana, which has been developed in the Co-design Center for Particle Applications (CoPA), is used for the implementation of Multi-Particle Collision Dynamics (MPCD), a particle-based description of hydrodynamic interactions. It allows a performance portable implementation, which has been used to study the interplay between CPU and GPU usage on a multi-node system. As a result, we see most advantages in a homogeneous GPU usage, but we also discuss the extent to heterogeneous applications, using both CPU and GPU concurrently.
